Minecraft 1.7 Update – The update that changed the world
Posted on 31st October 2013 by odium
Minecraft 1.7 has been released, however we still await Bukkit’s update to follow.
Until then, we are going to be running a vanilla 1.7 server, with a temporary map.
But please just because it’s a temporary map doesn’t mean this is your queue to totally destroy everything like a pack of criminally insane arsonists.
Changes to the server
At the Orphanage we’re all about our users, and one complaint we often found within the minecraft community is with the frequent updates, world must be swapped quite often, resulting in lost progress for users.
As a result of this, We’ve been carrying over worlds, builds and items since sometime around the 1.3 update, which was way back in August of 2012. This update however, may well see that change.
Seeing as this update requires us to create a new world yet again, we’ve decided to start from a fresh bukkit server setup, meaning a new world, and new databases.
Will users be able to transfer items and builds over from the old world? at this stage it’s a definite Maybe.
For now, what we do know is that we’re intent on starting fresh, clearing the messy warps menu, the truly mammoth securechests database, clearing all the old and cluttered worlds and perhaps even resetting all player warnings!
It’s also up for consideration that we scrap the server store and re-introduce a trial of the player market, where players can sell build a shop and sell their spare items for profit.
Regardless of the outcome, this update will bring with it much change for The Orphanage and it’s users, and we value your input. So checkout the forums and make your voice heard!
1.6 is here!
Posted on 24th July 2013 by odium
So 1.6.2 has been released, our new PVE world has been opened and users have started tranferring their content from the old world to the new one. If you haven’t done so yet, we recommend you get to it!
We will be closing the old PVE world sometime aroud the 7th of August, and the new PVE world will replace it.
Before we do that however, we’ll be reforming the economy, rebuilding spawn and the surrounding infrastructure as wel as lifting a majority of the bans set over the past few years.
You may also notice that many users older warnings will begin to expire, so it’s not just a new start for the server, but for our users as well.
One further change may well be the alteration of our server IP, you’ll still be able to connect using our regular IP however users will also be able to connect by dropping the :25575 on the end. Making the server IP the somewhat less complex: Orphanage.DynDNS.info
At this stage that’s about it for the changes coming with the 1.6 update, there’s a lot of work to be done already, so let’s get to it!
A new map for 1.6 update?
Posted on 18th May 2013 by odium
As with every update, the rumors have started flying around about the possibility of a new map to replace our current PVE map.
It began when a user testing the 1.6 update noticed that horses almost never spawn in old chunks.
This means that if we keep our current, older map to get a horse you will have to venture a loooong way out to generate a new chunk that will spawn horses.
Furthermore, horse armor can only be found in dungeons, meaning that yet again many users will have to go further out to find fresh dungeons.
And with that, the debate has once again begun raging, should we start a new map.
We’ve a number of options if we go ahead with a new map, we can start fresh and just remove the current map, or we can start a new pve map alongside the current map, which will allow users to transfer goods from the old map to the new map.
By starting a new map and simply removing the old one, there will be a lot to keep users entertained as we re-establish ourselves and build a new world for us all to enjoy, however there will also be a lot of work which needs to be done, like transferring some of our more impressive builds like Grugdom, Blind’s cathedral and spawn.
So, as always we invite you to have your say on which path we should take, you can do so by voting on our new poll.
We remind users that a new map is not just the end of a world, but the beginning of a new one, and with the possibility of loading our new map alongside our current map it means we are able to copy some (but not all) of our larger, more impressive builds from one world to the other. although, it may take some time to get the infrastructure we have now setup in a new world.