1.7 – The update that changed the world
Posted on 31st October 2013 by odium
Minecraft 1.7 has been released, however we still await Bukkit’s update to follow.
Until then, we are going to be running a vanilla 1.7 server, with a temporary map.
But please just because it’s a temporary map doesn’t mean this is your queue to totally destroy everything like a pack of criminally insane arsonists.
Changes to the server
At the Orphanage we’re all about our users, and one complaint we often found within the minecraft community is with the frequent updates, world must be swapped quite often, resulting in lost progress for users.
As a result of this, We’ve been carrying over (more…)
1.6 is here!
Posted on 24th July 2013 by odium
So 1.6.2 has been released, our new PVE world has been opened and users have started tranferring their content from the old world to the new one. If you haven’t done so yet, we recommend you get to it!
We will be closing the old PVE world sometime aroud the 7th of August, and the new PVE world will replace it.
Before we do that however, we’ll be reforming the economy, rebuilding spawn and the surrounding infrastructure as wel as lifting a majority of the bans set over the past few years.
You may also notice that many (more…)
A new map for 1.6 update?
Posted on 18th May 2013 by odium
As with every update, the rumors have started flying around about the possibility of a new map to replace our current PVE map.
It began when a user testing the 1.6 update noticed that horses almost never spawn in old chunks.
This means that if we keep our current, older map to get a horse you will have to venture a loooong way out to generate a new chunk that will spawn horses.
Furthermore, horse armor can only be found in dungeons, meaning that yet again many users will have to go further out to find fresh dungeons.
And with that, the debate has once again begun raging, should we start a new map.
We’ve a number of options if we go ahead with a new map, we can start fresh and just remove the current map, or we can start a new pve map alongside the current map, which will allow users to transfer goods from the old map to the new map.
By starting a new map and simply removing the old one, there will be a lot to keep users entertained as we re-establish ourselves and build a new world for us all to enjoy, however there will also be a lot of work which needs to be done, like transferring some of our more impressive builds like Grugdom, Blind’s cathedral and spawn.
So, as always we invite you to have your say on which path we should take, you can do so by voting on our new poll.
We remind users that a new map is not just the end of a world, but the beginning of a new one, and with the possibility of loading our new map alongside our current map it means we are able to copy some (but not all) of our larger, more impressive builds from one world to the other. although, it may take some time to get the infrastructure we have now setup in a new world.